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An Interview with Diego Gisbert Llorens

:icondiegogisbertllorens:



Hi Diego, first off tell us a bit about yourself and how you got involved in the art world.

Well, I was born in Alcoy (Spain) some 32 years ago; a short time later, somehow I started drawing vikings and spaceships and I have yet to stop.

Have you had any formal training as an artists?

Sure! I have studied arts for nearly 10 years, from highschool, arts & crafts school to university. It's been amazingly positive and a boost to my skills in some ways, and quite negative and somehow a dead weight in some others. In the end, everything is up to your personal research and how seriously you take your work.

How did you find the transition from working with traditional techniques to working digitally?

It took me quite a while to get used to painting with photoshop and to use a wacom properly. The first week was almost physically painful; then, I spent one more year or so playing with it, but not actually working. Getting hired by a studio helped quite a lot, as it meant working on my digital skills a lot of time every day.

What was the first professional project you worked on, and how long after did you start making a living from your work?

The first project I can remember were some quarter page illustrations for very little RPG publisher, and it took me about one year to start having a regular flow of commissions.

What do you feel are the advantages and disadvantages of being a freelance artists?

Well, both are pretty clear, I guess. You manage your own time, work from home or from your own studio, dressing in nothing but pants if you want to. On the other hand, you have to deal with taxes, client hunting, deadlines and all kind of bureaucracy on your own. It's a big challenge for your self-discipline.

When starting a digital piece do you usually start out with a sketch on paper or do you do the whole process digitally?

I used pencil sketches only at first, but its been a long while since I needed to do so. Now, from time to time, if I doodle something interesting on paper, I use it as a base and I have to say it usually, for some reason, it works better than a 100% digital process.

When working on a piece what kind of reference material do you use?

Sketches are probably the most important part in the process of an image. While working on a sketch, I realize what I'll be needing during the rendering of the image: references for the palette, values, anatomy, composition, etc. Sometimes, when working on a particular setting, Ill of course look for specific images of mechanical instruments, weaponry, clothes, etc.

A good set of references is as important as making sure that you do not simply copy them. References are there to help and inspire the artist, not to make the artist dependant on them.

You've done quite a lot of work for Fantasy Flight Games. Did you have an interest in the world of Games Workshop before this?

Actually yes, I've been playing WHFB and WH40K since I was 14 or so, which means about 18 years now. Also, I'm in love with most of the Horus Heresy novels.

Being a fan of Games Workshop it must have been a treat to have your work featured in an issue of White Dwarf! (check out November 2012's issue to hear what the White Dwarf team have to say about Aftermath)

Of course! Sadly, it's been ages since I last bought a White Dwarf and I knew about this thanks to a fellow deviant.

What kind of advice would you give to someone trying to break into the industry?

Just to be humble and open minded. In this profession you must be always ready to learn from everything and everyone, and it's healthy to study both other digital artists, fantasy artists and old masters. Arts can be very frustrating sometimes, and endurance is something we artists have to develop, or we'd better start thinking about other ways to pay the rent.

Are there any particular companies you'd love to work with or projects you would love to contribute towards in the future?

Well, Games Workshop would be a lovely and pretty obvious option; Wizards of the Coast is also a personal goal, because of the thousands of hours I spent playing Magic: the Gathering, years ago.

Thanks for taking the time to talk with us today Diego. It's been great and we hope to see more of your awesome work in the future! Where can people find more of your work online?

My pleasure! I do keep some galleries, like here on Deviantart, and also a Blog and my Portfolio, and of course my deviantART!
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Group Info

:groups: The Games-Workshop Group (GP) is a group dedicated to showcasing the work of Games Workshop enthusiasts.

Our goal is to make a place for artists with a common passion, to meet, share and discus there ideas about the universe of Games Workshop. It encourages high quality art and will only accept pieces that meat there standards.
We only accept artworks (traditional and digital) No models, no literature, etc.
Artworks that do not show an obvious link to the world of Games Workshop will not be accepted.
Artworks from the whole Games Workshop range, form Warhammer to Blood Bowl, to Gorkamorka to Space Hulk and so on will be accepted (providing they meat the quality standards).
In this way we cater for the whole Games Workshop spectrum, we have galleries for both Warhammer Fantasy Battles and Warhammer 40,000 (40k), as well as a gallery covering all of the Specialist Games.


This group is completely unofficial and in no way endorsed by Games Workshop Limited.
For full disclaimer go to "About Us"

The Games-Workshop Group was foundered by zahnib
Group
Founded 2 Years ago
Jan 24, 2011

Location
Global

Group Focus
Common Interest

284 Members
458 Watchers
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The Rules



:police: The Games-Workshop Group only accepts drawings/paintings and illustrations (both traditional and digital), no models, no photo-manipulations, no literature, no screen-shots, no 3D, etc.
Images that are deemed 'inappropriate' as a result of adult content or otherwise by the moderators will not be accepted.

Our moderators will review all requests before accepting in order to pick only the highest quality works.

:bulletblue:Please do not try to submit your works to 'Featured'. The gallery administrators will select pieces which they found impressive or otherwise interesting enough to deserve being brought to the attention of the community. We attempt to limit our Features to one per deviant to keep them balanced.
Please do not feel put out if you piece is not placed in 'Featured' after submission. All works that are accepted into our galleries are of exceptional quality.

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:iconharriosborn:
*HarriOsborn Dec 23, 2012  Student Digital Artist
Not a very active group..
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:iconzahnib:
~zahnib Dec 26, 2012  Hobbyist Digital Artist
If you have any suggestions on how we could be more active feel free to send us a note :D
Reply
:iconharriosborn:
*HarriOsborn Dec 27, 2012  Student Digital Artist
I'd rather not send you a note. For it stop other deviants to comment and improve my ideas.

I think a medium with submissions is required. A guideline in which artists can abide by, not petty words of encouragement on declined submissions.

MAKE A COMMUNITY. Their are ZERO signs of a community here. No competitions, nothing to look forward too..nothing. If I can draw your attention to your journal history, its all focused on submission channels and Nicholas Kay. How about a journal on the new 'The Hobbit: An unexpected Journey' Strategy game??? Then others can submit their painted mo-...oh wait..you dont accept models.

Hate to be callous, but I feel this 'group' inst reaching its full potential. Feel free to respond Zahnib, preferably within this century please..
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:iconzahnib:
~zahnib Dec 27, 2012  Hobbyist Digital Artist
Fair enough.

As I said in reply to your submission being declined the amount of submissions we receive makes it impractical for us to give individual critiques and hence the 'petty words of encouragement'.

We aim to showcase and create a collection of art we believe to be outstanding so that other deviants can have a place to see this work that they may not have found otherwise as well as a group to be a part of that focuses on the worlds created by Games Workshop and the fantastic art and imagery associated with it .

If you are looking for groups that have a focus on models as well art then Eye-of-Terror or Games-Workshop are a good place to start.

If you are not happy with the group or its content no one is forcing you to stay.
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:icontaelonar:
*Taelonar Dec 8, 2012  Hobbyist Artisan Crafter
How can you call this "The Gamesworkshop Group" if you don't accept miniatures. Last time I checked miniatures was a cornerstone of Gamesworkshop. It's like having a 'Playboy' group but not accepting pictures of hot chicks.
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:iconzahnib:
~zahnib Dec 26, 2012  Hobbyist Digital Artist
If you are looking for a group that accepts Citadel Miniatures then please look to groups such as :iconeye-of-terror: and :icongames-workshop:

Our group focusses on art based on the universes created by Games Workshop, hence the name.
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:iconcarcharadon:
Mood: Humor =Carcharadon Dec 16, 2012  Professional General Artist
haha!
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:iconmartyven:
~Martyven Sep 14, 2012  Hobbyist
When you start taking submissions again, shall I send them to you? or do you hunt about and choose your own?
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:iconzahnib:
~zahnib Sep 28, 2012  Hobbyist Digital Artist
Just click 'submit' on the group homepage and then the group administrators will vote on it. We do hunt around a bit as well so if you see anything that you think should be in our galleries send us a note!
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:iconsteamhulk:
!Steamhulk Jul 19, 2012  Hobbyist General Artist
Hi all im new here, nice to meet u all "kinda" :meow:
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